Ride using your own app and logon for example, Sufferfest, Zwift, TrainerRoad or Rouvy or ride using our Zwift Studio Account.
Zwift is an app that provides rides, structured workouts and social group rides; all in a virtual reality world. You can explore routes inspired by Central London and the 2015 World Championship course in Richmond, Virginia, or discover a virtual world of Watopia riding with cyclists from around the world.
Zwift is a massive multiplayer online cycling and running game and training program that enables users to interact, train and compete in a virtual world. Zwift was released in its betaversion in September 2014 and became a paid product in October 2015
Zwift allows players to ride their bicycles on turbo trainers while navigating through three virtual worlds. Players may cycle freely around the game world and join organised group rides, races or workouts with other users. Zwift uses ANT+ or Bluetooth SMART technologies to transmit data that, in combination with athlete weight and equipment choices, is used to convert the athlete’s efforts as speed and power (watts). “Smart” trainers, which include a built-in power meter, permit accuracy in the measurement of watts as well as enabling an immersive technology experience, where resistance is applied or lessened to simulate the gradient encountered on the virtual course. Zwift estimates the power of users on conventional trainers via the user’s cadence and the power curve of a wide range of specified trainers.
Zwift was originally available only for users with personal computers. In December 2016 Zwift launched on iOS, and in November 2017, the application became available via Apple TV Zwift also includes a mobile app which allows users to change direction, take screenshots, communicate via messaging, use power-ups and follow other athletes. As of January 2018, there were over 550,000 accounts